The official 2026 playbook

Play hard. Settle it on the course.

Four formats, one point at a time, and enough local rules to keep the matches moving and the stories flowing.

02

Purpose

Play golf. Enjoy a few drinks responsibly. Talk endlessly about the one shot or hole that cost you the round. "Remember the 16th, where I..." Moonshine, baby.

1. Format and scoring

Every match is worth one point. Win the match, win the point.

Scramble

Both players tee off and choose the ball they want to play. Both players hit from that position, choose again, and repeat until the ball is holed. The team posts one score and match play determines the winner.

Alternate shot

Both players tee off and choose the ball they want to play. The player whose tee shot was not selected hits the second shot, then the partners alternate until the ball is holed. On par 5s, both players tee off, each plays the other player's tee shot, and alternate shot begins with the third stroke. The team posts one score and match play determines the winner.

Better ball / low score

Both players play their own ball for the entire hole. The lower score between the partners is the team's score for that hole, and match play determines the winner.

Singles matches

The top two players in each flight each play a nine-hole match against the opposing team's top two players. The bottom two players do the same. Each individual match is worth one point.

2. Local rules

Local course rules and USGA rules apply, with these OHMi Cup exceptions:

  • Preferred lies are in effect. A ball may be rolled with the clubhead up to six inches, no closer to the hole. In a scramble, the allowance is one club length. The ball must remain in the same type of lie: rough stays in the rough, fairway stays in the fairway, and so on.
  • In a scramble, if the second player misses a putt, the opposing team may still concede the next putt. Keep the match moving.
  • A ball in an abnormal course condition, including casual water, a sprinkler head, road, path, hole, or bench, may be moved one club length without penalty. Do not move closer to the hole, and preserve approximately the same line of play.
  • An unplayable ball near a tree, bush, or fence may be moved along its original line of flight, no closer to the hole, with a one-stroke penalty.
  • Players have four minutes to search for a lost or out-of-bounds ball. If it is not found, add one penalty stroke and play from the original location or drop along the original line of flight, no closer to the hole. Do not drop in the fairway unless that was the original location.
  • A ball in a water hazard must be dropped along the original line of play, no closer to the hole, with a one-stroke penalty.
  • Where white stakes define out of bounds, follow the original line of flight and drop with a one-stroke penalty; this is not a lateral drop. Use the nearest white stakes ahead of and behind the ball to determine the boundary. A ball before the first stake or beyond the last stake is not out of bounds. Discuss any concern before taking the drop.
  • A ball hit parallel with or beyond the front edge of the green that finishes out of bounds or unplayable may be dropped within two club lengths of its point of entry, even when that drop is closer to the hole.
  • If a player may have miscounted strokes or taken an incorrect drop, discuss it immediately. Everyone should err on the side of caution with penalties and drops, ask the opponents when uncertain, and respect the decision.
  • If a rules dispute cannot be resolved on the course, play a provisional ball and ask the team captains for a ruling after the match.

Scorecards

Turn in every scorecard to Mark Dubyak. Mark tracks the lifetime records for all players, so make it official before the stories get bigger than the scores.